Life Not Supported
Information about Life Not Supported, my first commercial game. A space-survival game available on Steam in Early Access.
Information about Life Not Supported, my first commercial game. A space-survival game available on Steam in Early Access.
A place to have a look at my side projects with code snippets of anything I find interesting.
Or at least that’s what I think their called. Just something cool I found out and thought I’d put down here. Instead of doing: You can do: How useful is that! The values we check against are on the left which is great for when we end up doing Namespace.Script.Singleton.Array[someVariable].Gameobject.GetComponent<AnotherScript>().SomeDictionary[someOtherVariable].Function(moreVariables, true, false, 0)… etc. Which
That’s it. That’s the thought. So I’m currently figuring out how to make a multiplayer game better. The netcode for Life Not Supported works to a degree but is no where near as ironclad as I’d like. There’s a stupid bug where if a client leaves the game. Sometimes they can come back with an
This is the most useful Editor script I that regularly use in Unity since working on Life Not Supported. It allows you to quickly switch between any scene that’s been set in Build Settings->Scenes In Build. Just place this script in your Editor folder then open the window under Tools->SceneSwitcher (There’s a copy button on
So, I need somewhere central that I can put everything that I do. Youtube is ok for documenting videos of some of the projects I’ve been working on, but it’s hard to get down any complex ideas – especially if you don’t like talking into a microphone and editing footage to make an appealing video.
Apparently we can display code snippets on this thing, doesn’t show colour though UNTIL NOW